Legends of Eloria Organizations

Organizations

Arcane Brotherhood

After Vecna destroyed much of the magical knowledge on the world and the most powerful mages were killed a group of low and mid-level mages got together to try and collect and preserve as much magical knowledge as possible.


Ascaris Assassins

The most elite group of assassins. Use both magical and mundane arts to kill their targets.


Brothers of the Seven


Expectica Malum

A cabal of powerful individuals with hidden intentions 


Sisters of Mauta

Soulless Minions of Orthodoxy

The Conclave of Shadows
A small secret organization in the north dedicated to the preservation of magic.

The Fire Hawks

The premier Adventuring Guild


The Guild

A strong criminal organization in the sundered kingdom. 


The Night Kings

The Nightingales

The Nightingales are a secret group of rogues, spies, and bards who travel collecting secrets with the intention of trying to thwart evil.


The Noxumbra

They formed alliances with dragons and enslaved giants by using secrets of magic stolen from the gods in their efforts to increase their own power. With their enslaved giant armies, the armies of Vecna built massive tombs, enormous magical constructs, and staggering monuments, some that survive today, mute testimonies of a mysterious age long past.


The Order of the Eternal Ka

The Order of the Eternal Ka (or "The Amunite Wardens") is a secretive, ancient organization devoted to Amon (whom they revere as a manifestation or chosen vessel of the god Amun, the Hidden One, blended with warrior aspects of Montu or Horus). They have endured for over 4,000 years in your world's timeline, operating in the shadows of empires, deserts, and hidden enclaves. Their symbol is a stylized scarab with outstretched falcon wings, clutching a broken chain—representing resurrection, vigilance, and the cycle of sacrifice.

Core Beliefs and Philosophy

The Wardens view Amon not merely as a cursed immortal but as the Eternal Warrior—a divine instrument bound by the gods to confront existential evils. His repeated deaths and resurrections mirror the sun's journey through the underworld (like Ra's nightly battle) and the scarab's rebirth. They interpret his tragic pattern—victory at the cost of personal loss, loved ones, and companions—as a necessary cosmic balance: light demands shadow, triumph demands sorrow.

They believe his bloodline carries fragments of his divine spark (the ka or life-force), granting latent potential for greatness, resilience, or subtle powers (enhanced longevity, combat intuition, or minor divine magic). Protecting the Asim (his angelic descendants) and the gnoll bloodlines is a sacred duty, as they are living links to Amon's legacy and potential anchors for his resurrections or future alliances.

The Order accepts imperfect knowledge as part of the curse's mystery. Ancient records are fragmentary, prophecies cryptic, and Amon's wanderings unpredictable. They see this as a test of faith and adaptability.


The Sand Vipers

Sisters of the Twilight Guard

Followers of Asha


Ebon Triad
The Ebon Triad is an evil cult of heretics from the churches of three evil deities - Vecna, Mirkeer, and Belial. They believe that their deities represent a fragmented divinity and that through their actions they can merge the power of their three deities into one over-deity of extreme and unimaginable power. The Ebon Triad has cells throughout the world, each working to raise funds to finance their ambitious project.

Drydel’tureli or "Elvish Dawn"
An organization of Elvish druids charged with protecting the borders of their forests and communities.

Seventh Sanctum
Good Mage organization - lead by the mage Kamin. The order was mostly destroyed by Vecna when he returned to the world. Home base located in The Scarlet Citadel. This organization seems to have been wiped out by Vecna

Sunreavers

The Black Robes

The Black Robes are Necromancers loyal to Vecna. Part of The Noxumbra 


The Brotherhood
A loose band of bounty hunters. While they will generally take on any bounty. They specialize in finding rare and exotic individuals for the slave markets. They operate all over but are based in the Desert nations of the south.

The Crimson Dawn

Started after Vecna’s attack on Bard Gate. The Crimson Dawn is an order of mostly humans who view magic in all forms as a destructive force and believe that practitioners of magic are thus evil and need to be eradicated. They have grown large and powerful. They specialize in hunting and killing magic users of any kind with a special focus on arcanist


The Cult of Orcus

The Cult of Vecna
All hail Vecna!

The Eternal Brotherhood of Battle
A powerful mercenary company that operates mainly out of Khemit.

The Legion of the Knot
A collection of many small cells (Knots) each dedicated to Asmodeus and seeing his will fulfilled on the prime.

The Red Blades
Originally a group of pirates but after the disappearance of their captain the group slowly morphed (over 10+ years) into a group of highly trained assassins. It is unclear who is behind this transformation. They are mainly located in Bards Gate.

The Saruun Enclave

An ancient order of historians, philosophers, magic wielders, teachers, and researchers. They are martial mages charged with protecting both their people and knowledge. Very few even know of them. Those that due are mainly scholars and they believe that the group died off centuries ago.

 

Known by various names in different parts of the world:

The Mages of Saruun

Loreguard Warden

Loreguard Sentinel

Sanctum / Enclave  of the Loreguard Brotherhood


The Sisters of Mercy
A heretical sect of the church of Isis. They are a group of female assassins. All fully trained in the healing arts they will use poison (primarily) to eliminate people the brand as evil. Believing that the world will be a better place without them.

The Syndicate of Steel